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Articles
Edits
May 13

On this day

Real-life events
2018
  • December 2948 Subscriber Flair is added to the game.
  • The episode Star Citizen: Calling All Devs - Friends With Missions is aired.
2020
  • Star Citizen Alpha 3.12.0 is released, introducing the refinery gameplay, Refinery Decks, Reputation system, hand-held tractor beam, and weapon zeroing. Talon and Talon Shrike are flight ready.
  • The full trailer Star Citizen: The Reunion is released.
  • The episode Inside Star Citizen: Year in Review is aired.
Lore events
2914 The corpse of UEEN Lieutenant Junior Grade Laurence Kiefly is discovered three years after being declared dead.
Latest patch

Star Citizen Alpha 3.13.0

Feature Description
Ship Hull Visual Improvements Adding visual degradation over time, along with vehicle names and serial numbers

Certain ships will now display their unique ship name on the side of the hull. Over time, ships will now display wear and tear as they are used between full repairs at rest stops. This is purely visual for this patch.

Reputation - UI Implementation Implementation of V1 of the Reputation system

The first implementation of the full Reputation system within Star Citizen to track the player relationships with various corporations and entities. Mission performance can improve your affinity and confidence with various mission givers, as well as let you move up in standings with corporations. These unlock new, better missions and higher payouts.

Object Push and Pull Allowing citizens to move around rolling objects

Mechanic allowing players to grab some larger objects and move them around an environment by either pushing or pulling them. The initial implementation will have usable trolleys that players can find in the world at space station cargo decks and underground facilities.

Ship to Ship Docking v1 First implementation of ship-to-ship docking with the Constellation and Merlin

Adding the ability to for the Merlin snub ship to dock and undock within the Constellation, along with guidance mode UI to ensure correct alignment during the docking process. Players will be able to use the autoland system and manual flight to dock. To take off from the constellation, press the landing gear keybind (default N). To start the docking process, target the Constellation then hit the landing gear keybind (default N) to initiate the docking UI. You can do the same to dock with another player's Connie but you will need to request permission to dock and have that player approve it after initiating the docking UI with their ship.

Caves entrances - Drive-in & Sinkhole 2 new cave entrances for the PU

Adding two new cave entrances to the PU. The ‘drive-in' entrance will allow players to enter using a ground vehicle, while the ‘sinkhole' entrance will require players to enter and exit using a ship. These new entrances will replace some of the existing cave entrances as well as adding additional caves onto planets and moons.

New Asteroids

Replacements for the asteroids currently used in the Stanton system using the new organic asset workflow. These new asteroids can currently be found scattered around lagrange points.

Shields v2 (SDF Shields) Implementation of Signed Distance Fields for ships to allow shields to better match the hull

Implementing improvements including the use of particles with signed distance fields (SDF) to allow shields to more closely conform to the shape of the hull of the vehicle, allowing better visibility at distance, creating clearer visual cues that the shield is being damaged, and its overall health. While SDF shields are designed to protect the hull and main parts of the ship, they may not extend to cover attached items beyond the hull such as weapons that stick out farther than the shield reach.

FPS Missions to Caves Added missions that may be undertaken inside caves

We have added 3 new mission types aimed at FPS combat inside cave s which introduces more AT NPCs into caves and FPS mission reputation.

  • FPS Cave Assassination
  • FPS Cave Bounty
  • FPS Cave ClearAll
Shields v2 (SDF Shields) Implementation of Signed Distance Fields for ships to allow shields to better match the hull

Implementing improvements including the use of particles with signed distance fields (SDF) to allow shields to more closely conform to the shape of the hull of the vehicle, allowing better visibility at distance, creating clearer visual cues that the shield is being damaged, and its overall health. While SDF shields are designed to protect the hull and main parts of the ship, they may not extend to cover attached items beyond the hull such as weapons that stick out farther than the shield reach.

Cyclone MT Adding the Cyclone MT to the game for co-op ground combat

The Cyclone MT is a two-person rover for anti-air and anti-ground combat, utilizing a manned turret equipped with both a repeating cannon and a set of anti-air missiles.

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